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Unreal Engine sentence examples within real time rendering



Farewell


Redefine obstacles

Unreal Engine sentence examples within Engine Unreal Engine



Fluxo de trabalho para uma animação com render em tempo real


3D Interactive Model of HERA to support ECLSS anomaly resolution using a Virtual Assistant

Unreal Engine sentence examples within Within Unreal Engine



INVESTIGATION OF THE UNDERGROUND BUILDING HERITAGE AND THE MECHANISM OF WATER FLOWING IN QANĀTS IN PALERMO THROUGH INNOVATIVE SURVEYING TECHNIQUES


LOW-COST DEVELOPMENT OF AN INTERACTIVE, IMMERSIVE VIRTUAL REALITY EXPERIENCE OF THE HISTORIC CITY MODEL STADE 1620


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Unreal Engine sentence examples within Use Unreal Engine



Towards a common platform simulator for European armored combat vehicles using a modular software architecture


Design of Hardware-in-the-loop Simulation Approach for Slip-Compensated Odometry Tracked Mobile Robot Platform

Unreal Engine sentence examples within Software Unreal Engine



Using Virtual Reality for Teaching the Derivation of Conservation Laws in Fluid Mechanics


Attuning to the environment through media: Escape and incorporation through fire, plague and video game development software

Unreal Engine sentence examples within unreal engine 4



Multi-Agent Active Search using Realistic Depth-Aware Noise Model


Interactive Environment and Virtual Reality to Reconstruct Manufacturing Processes (Moscow Trekhgorny Brewery in the Late 19th - Early 20th Centuries).


UnrealROX+: An Improved Tool for Acquiring Synthetic Data from Virtual 3D Environments



Integrating Stereoscopic Video with Modular 3D Anatomic Models for Lateral Skull Base Training.



GAME DEVELOPMENT USING UNREAL ENGINE 4



A New Open-Source Off-Road Environment for Benchmark Generalization of Autonomous Driving



Walking through the forests of the future: using data-driven virtual reality to visualize forests under climate change



Improving explosive hazard detection with simulated and augmented data for an unmanned aerial system



Visual Restoration of Ocean Wave Effects Produced by Houdini in the Engine



以PBR 概念探討3D 擬真的關鍵要素:材質和燈光



LensCap: split-process framework for fine-grained visual privacy control for augmented reality apps



Simulation environment for development of quad-copter controls incorporating physical environment in urban setting



Validation of vehicle detection and distance measurement method using virtual vehicle approach



Deep convolutional neural network based autonomous drone navigation



Digital innovations in cinematographic practice at the early 21st century: the case of The Mandalorian



@Meerkat



A Serious Game for Mediated Education on Traffic Behavior and Safety Awareness



MC-GAN: A Reimplementation of GameGAN With a Gaming Perspective



A Conversion of 3D Graphics from Blender to Unreal Engine



Metadata enabled contextual sensor fusion for unmanned aerial system-based explosive hazard detection



Research on UE4 - based Visualization Simulation of Underwater Vehicle Polar Region Sailing



What’s Inside Unreal Engine? - A Curious Gaze!



Modding Support of Game Engines



DLD: A Deep Learning Based Line Descriptor for Line Feature Matching



Entendiendo la programación visual en el desarrollo de videojuegos



Causing chaos: physics and destruction in Unreal Engine



UnrealGT: Using Unreal Engine to Generate Ground Truth Datasets



A Study of Kinetic Façade Modelling Performance Using Virtual Reality



The Use of Unreal Engine to Create Virtual Realty Fitness and Gaming Application



Unreal for VR: Basic Ingredients for an Oculus Go Project Setup



A High-Fidelity Open Embodied Avatar with Lip Syncing and Expression Capabilities



Interactive Digital Model of Assessing Energy Efficiency of Buildings



AN IMMERSIVE EXPERIENCE: VISUALIZING LARGE-SCALE CLIMATE DATA USING VIRTUAL REALITY AND INFRARED HAND-TRACKING TECHNOLOGY



Virtual Reality Travel Training Simulator for People with Intellectual Disabilities



Effects of Vehicle Simulation Visual Fidelity on Assessing Driver Performance and Behavior



Navigation and collision avoidance with human augmented supervisory training and fine tuning via reinforcement learning



Location Based Elements into Gaming Industry



Global Monocular Indoor Positioning of a Robotic Vehicle with a Floorplan †



TrolleyMod v1.0: An Open-Source Simulation and Data-Collection Platform for Ethical Decision Making in Autonomous Vehicles



AILiveSim: An Extensible Virtual Environment for Training Autonomous Vehicles



Animating an Autonomous 3D Talking Avatar



An Efficient Simulation Platform for Testing and Validating Autonomous Navigation Algorithms for Multi-rotor UAVs Based on Unreal Engine



An automatic tool to facilitate authoring animation blending in game engines



Pavilion: Bridging Photo-Realism and Robotics



SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development



VR Production Tools, Workflow, and Pipeline


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10.5194/isprs-archives-xlii-5-w2-49-2019

LASER SCANNING FOR BIM AND RESULTS VISUALIZATION USING VR



Writing Shaders in UE4



Video-guided Camera Control for Target Tracking and Following



A Multi-body Simulation Framework for Live Motion Tracking and Analysis within the Unity Environment



Virtual Simulation Chimes Music Interactive Platform


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