Computer Game
컴퓨터 게임
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Computer Game sentence examples within Playing Computer Game
Computer Game sentence examples within Educational Computer Game
The paper proposes models which are based on stream mining and which can detect students gifted in Mathematics solely on the basis of their interaction with the m-learning system using educational computer games and with no access to any other feature except for student age.
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In conclusion, the teachers indicated that educational computer games would provide benefits such as making students' learning more permanent, visualizing concepts, making students love mathematics, learning by entertaining, reinforcing what has been discovered, and developing thinking skills.
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Computer Game sentence examples within Adaptive Computer Game
It has been demonstrated that The Number Race, a non-commercial adaptive computer game designed to foster basic mathematical abilities, represents a promising instrument to enhance these skills in children with DS when delivered by an expert in a clinical setting.
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PLUTO is linked to performance adaptive computer games to provide feedback to the patients and motivate them during training.
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Computer Game sentence examples within Play Computer Game
Computer Game sentence examples within Playful Computer Game
We assessed SVMC with (i) clinical assessments, (ii) a combination of these assessments with surface electromyography (sEMG) and, (iii) a playful computer game.
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Motivational difficulties are well known in educational settings, especially in Computer Science, where strict formal content meets very playful computer gamers.
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Computer Game sentence examples within Seriou Computer Game
Objective: We designed a serious computer game “NEOGAMES” to train undergraduate medical students in neonatal resuscitation in a cost-friendly and accessible way and to examine whether serious game-based training improves long-term knowledge retention in medical students.
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In this study, we propose the use of electroencephalography (EEG), electrooculography (EOG), and kinematic motion data captured through wearable sensors to classify emotional states, while individuals are playing a serious computer game (Whack-a-Mole).
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Computer Game sentence examples within Multiplayer Computer Game
The proposed esports Matrix, presents four distinct realms that distinguish esports; esports as a representation of current physical sports (sports digitalisation), esports as traditional (multi-player) game experience (competitive multiplayer computer games), esports that modify existing sports, player rules and setups through digital augmentations (digitally enhanced sports), and new types of esports involving emerging technologies such as virtual and augmented reality (immersive reality sports).
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Multiplayer computer games can be divided into two architectural groups: client-server and Peer-to-Peer (P2P).
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Computer Game sentence examples within Online Computer Game
In this paper, we propose a novel compartment model which considered the heterogeneity of online computer game players aiming to characterize the Trojan propagation.
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1 The Diagnostic and Statistical Manual of Mental Disorders, 5th Edition, has identified Internet gaming disorder as a condition that requires further study and defined it as functional impairment and distress that is caused by the excessive use of online computer games.
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Computer Game sentence examples within Popular Computer Game
Using social media posts on sites such as Reddit and You Tube, I analyze how players think about the history embedded in Civilization, an immensely popular computer game.
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Tetraminos in appearance, like the popular computer game, which has never before been described, compared with normal coverage, which would be latissimus dorsi free flap and graft.
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Computer Game sentence examples within Traditional Computer Game
Cloud-based games have advantages in convenience over traditional computer games, but have the disadvantage of added latency from the thin client to the cloud-based server and back.
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Due to the immersive nature of such games and the use of VR headsets, players may have complaints about VR games, which are distinct from those about traditional computer games, and an understanding of those complaints could enable developers to better take advantage of the growing VR market.
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Computer Game sentence examples within computer game addiction
Research on addiction to computer games suggests that autotelic engagement in gamers, on the one hand, allows them to experience deep immersion while playing, but on the other hand, autotelic immersion can cause one to lose control over what is not real and lead to computer game addiction.
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What kind of specific effect does this new “digital environment” have for children? Objectives The goal of this research is to check the hypothesis that 7-year-old children with computer game addiction have weakness in sustained attention.
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Computer Game sentence examples within computer game technology
In this article, we describe three layers of ruins related to computer game technology: in a surface layer, we examine the imagery of ruins in digital games, highlighting game design tools for deve.
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In this paper, we describe the main parts of the hitherto technological development of an application named Dialogica that is (i) aimed at facilitating increased communicative participation in dialogic settings for persons with aphasia and other communication disorders, (ii) based on computer game technology as well as on theory in dialogic education and argumentation theory, and (iii) designed for mobile devices with larger screens.
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Computer Game sentence examples within computer game would
The aim of this research is to study on how to increase cybersecurity awareness among teenagers by using gamification, and how a computer game would attract teenagers to learn about cybersecurity.
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It was hypothesized that being ostracized by the opposite gender on a computer game would be less distressing in particular for Ultra-Orthodox men than for secular men and women who cultural values have no such prohibition.
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Computer Game sentence examples within computer game player
Computer Game sentence examples within computer game research
Computer Game sentence examples within computer game environment
It provides students and teachers with a computer game environment and game-based learning solution in which project planning, stakeholder management, cost management, decision making, and risk management skills can be enhanced by means of experiential, situational, and problem-based learning.
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Computer Game sentence examples within computer game development
One of key issues in computer game development is how to effectively and quickly evaluate the feeling and experience of users.
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Such programs have long since ceased to be used only in the entertainment field for tasks such as computer game development or special effects for cinema.
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Computer games based on hearing or haptic devices have been gaining popularity among persons with visual impairment (VI), and players tend to display improved spatial and abstract reasoning skills, as well as better social interaction and self-confidence, after playing these games.
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The problem of mathematical safe arises in the theory of computer games and cryptographic applications.
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The vastness of gaming plots and variety of environments in computer games require a large amount of labors in soundtrack compositions.
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The aim of the research as well as the purpose of creating a conceptual model of gamification is to standardize the elements of computer games that can be used in educational e-courses at higher education institutions.
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As a solution, we developed an augmented game board, combining the computational power of computer games with the low-threshold and attractiveness of board games.
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This study estimates the position and depth of the user's foot contacts of playing on a trampoline by acquiring the image of the footprint shadow and processing it to enable quantitative analysis of jumping (as a fitness exercise) or to link it to computer games.
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It was based on the needs of today's teachers to transfer knowledge through multimedia systems (creating interactive databases, web pages, blogs or websites, preparing and conducting WebQuests, using computer games from producers or their own development through the platforms Wordwall, Etreniki, Flippity and Scratch programmes, etc.
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New types of classical and quantum, board and computer games are introduced.
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Objective adherence was calculated by comparing the amount of minutes using the computer game as monitored in the automatized logbook versus prescribed minutes of using the game.
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The overall first preference of students during school closure was mobile and computer games (30.
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Patients presenting to a Swedish emergency department (ED) soon after a traumatic event were randomly allocated (1:1) to the simple cognitive task intervention (memory cue + mental rotation instructions + computer game "Tetris" for at least 20 min) or control (podcast, similar time).
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The aim of the present work, therefore, was to investigate in the influence of visual exercises, which contained moving circular gratings as compared to such of stationary gratings implemented into computer games on the development of visual acuity.
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In the article the authors address one of the key aspects of the new reality - the digital personality - emerging in the environment of computer games and social networks.
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amateur fiction based on milestones (literary and cinematic — books, films, TV series, anime, computer games, etc.
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In recent years, the demand for gesture recognition has increased enormously due to many applications such as computer games, human-robot interaction, assistance systems, sports, sign language interpreters, and e-commerce.
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We compared children across three primary school grades (Swiss 1st, 3rd, and 5th grade) on their performance on a computer game-like audio-visual attentional control task, while recording their EEG.
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We motivate our methodology by the estimation of the marginal (causal) effect of the time spent on video or computer games on suicide attempts in the Add Health study, a longitudinal study in the United States.
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Introduction: Today, evaluation and determination of the impact of computer games as an interactive media, play a significant role in cognitive and behavioral health of the individuals in the society.
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The construction of the game stems from studies on autism, and from a direct experience of interacting with young autism in an environment equipped with computer games.
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A brief intervention involving a computer game as an imagery-competing task has shown promising results for reducing the number of intrusive memories of trauma—one of the core clinical symptoms of posttraumatic stress disorder.
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Introduction A computer game-based upper extremity (CUE) assessment tool is developed to quantify manual dexterity of children with Cerebral Palsy (CP).
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The first project examined considers the SLNSW’s work with the Australian Library and Information Association (ALIA) to seek changes to the Classification (Publications, Films and Computer Games) Act 1995 (NSW).
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This paper analyses which elements of computer games for learning mathematics have a beneficial effect on intrinsic motivation and give students continuous feedback in order to improve the learning process.
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Adopting various training methods tailored to the content and target groups such as role-playing, as well as using animation, cartoons, computer games, simulators, virtual reality technologies and augmented reality in training of traffic safety can increase the efficacy of such educational methods.
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Low-achievers disproportionately replaced learning time with detrimental activities such as TV or computer games rather than with activities more conducive to child development.
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Using the empirical example of the media (sub)culture of retro games, this article empirically examines the extent to which computer gamers are influenced by the spaces of experiences of games , not only in the moment of playing them, but also in the long term, with regard to their personal development and social community.
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