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Computer Game sentence examples within Playing Computer Game



Electronic Media and Leisure-Time Reading: Responses of School Librarians


Segmented physical activity and sedentary behavior patterns among children in Maasai village and Nairobi city.

Computer Game sentence examples within Educational Computer Game



Detecting Students Gifted in Mathematics with Stream Mining and Concept Drift Based M-Learning Models Integrating Educational Computer Games


The Effect Of Teaching Mathematics With A Learning By Play Strategy In The Acquisition And Improvement Of Mathematical Skills For 6th-Grade Students In Israel

Computer Game sentence examples within Adaptive Computer Game



Parent-based training of basic number skills in children with Down syndrome using an adaptive computer game.


Plug-and-Train Robot (PLUTO) for Hand Rehabilitation: Design and Preliminary Evaluation



Computer Game sentence examples within Play Computer Game



Artificial Intelligence and Brain


Shared Genomic Architectures of Covid-19 and Antisocial Behavior: Implications During Pandemics

Computer Game sentence examples within Playful Computer Game



Quantifying age-related differences in selective voluntary motor control in children and adolescents with three assessments.


MOTIVATIONAL POWER OF GAMIFICATION: THE EFFECT OF PLAYFUL LEARNING ON PSYCHOLOGICAL NEEDS OF SELF-DETERMINATION THEORY

Computer Game sentence examples within Seriou Computer Game



NEOGAMES: A Serious Computer Game That Improves Long-Term Knowledge Retention of Neonatal Resuscitation in Undergraduate Medical Students


Recognizing Emotional States With Wearables While Playing a Serious Game

Computer Game sentence examples within Multiplayer Computer Game



Esports matrix: Structuring the esports research agenda


Blockchain and games: a novel middleware for blockchain-based multiplayer games

Computer Game sentence examples within Online Computer Game



Modelling and Control of Trojan Propagation via Online Game Accelerators


Problematic technology use needs to be tackled so that children and adolescents can reap positive benefits during the COVID‐19 pandemic

Computer Game sentence examples within Popular Computer Game



What Do Players Learn from Videogames?


500 Tetraminos Flap

Computer Game sentence examples within Traditional Computer Game



Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games


An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints

Computer Game sentence examples within computer game addiction



Experiencing deep immersion in computer games is associated with autotelic engagement and leads to addiction


Children with computer game addiction have weakness in sustained attention

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Ruins of Excess: Computer Game Images and the Rendering of Technological Obsolescence


Game Technologies to Assist Learning of Communication Skills in Dialogic Settings for Persons with Aphasia

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Cybersecurity Awareness Among the Youngs in Malaysia by Gamification


Can cultural values eliminate ostracism distress?

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Game Input with Delay - A Model of the Time Distribution for Selecting a Moving Target with a Mouse


Modelling and Control of Trojan Propagation via Online Game Accelerators

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Mapping Persona and Games


Sound Algorithms in Imperfect Information Games

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Game-Based Learning in Project Sustainability Management Education


Reinforcement Learning Guided by Double Replay Memory

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A Model for Developing Emotional Computer Game Experiences Based on Physiological Measurements


КОНВЕРТЕР ЗОБРАЖЕНЬ НА ОСНОВІ АЛГОРИТМІВ БЛОЧНОГО СТИСНЕННЯ ТЕКСТУР DXT1, DXT3 ТА DXT5


Gaming Behaviors among Polish Students with Visual Impairment



The Mathematical Safe Problem and Its Solution (Part 2)



Controlling Melody Structures in Automatic Game Soundtrack Compositions With Adversarial Learning Guided Gaussian Mixture Models



Gamification Framework for E-Learning Systems in Higher Education



Designing the Virtual River Game to support the collaborative exploration of river interventions



Three-Dimensional Foot Contact Position on a Smart Fitness Trampoline with a Upward Looking Wide View Imaging System



WEB-TECHNOLOGIES AND MULTIMEDIA SYSTEMS IN THE TRAINING OF PROFESSIONALS IN THE EDUCATION SYSTEM



Binary, Multi-Valued and Quantum Board and Computer Games to Teach Synthesis of Classical and Quantum Logic Circuits



Objective adherence to an online FAVAS therapeutic game for treating amblyopia in children



Students’ attitude and sleep pattern during school closure following COVID-19 pandemic quarantine: a web-based survey in south of Iran



A simple cognitive task intervention to prevent intrusive memories after trauma in patients in the Emergency Department: A randomized controlled trial terminated due to COVID-19



Comparing the results of the application of moving and stationary sinusoidal gratings in the functionally assisted treatment of meridional amblyopia



BETWEEN JEKYLL AND HYDE: DIGITAL ALTER EGO IN THE CONTEXT OF PERSONALITY COGNITIVE DEVELOPMENT


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10.31860/2304-5817-2021-1-19-281-300

«Передайте это Гарри Поттеру, если вдруг его встретите»: фантастическая фан-фикшн как постфольклор интернет-эпохи



Vision-based Hand Gesture Recognition for Human-Computer Interaction using MobileNetV2



Uncovering the Mechanisms of Real‐World Attentional Control Over the Course of Primary Education



Estimating the marginal effect of a continuous exposure on an ordinal outcome using data subject to covariate-driven treatment and visit processes.



The Effect of Brain Teaser Games on the Attention of Players Based on Hormonal and Brain Signals Changes



Aventura Espacial: Um Jogo Sério de Interface Adaptativa para Crianças e Jovens com Transtorno do Espectro Autista



Digitalizing a Brief Intervention to Reduce Intrusive Memories of Psychological Trauma: Qualitative Interview Study



Reliability and validity of a computer game-based tool of upper extremity assessment for object manipulation tasks in children with cerebral palsy



What if I Speak Another Language? Many Libraries, Many Languages



Motivational Elements in Computer Games for Learning Mathematics



Challenges of Education in Prevention of Road Traffic Crashes



COVID-19 and educational inequality: How school closures affect low- and high-achieving students



The Subject in Times of Media and Social Change. The Analytic Potential of the Mediatization Approach Using the Case of Retro Gaming


Computer Game 컴퓨터 게임


Computer Game 컴퓨터 게임
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