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Problematic Gaming sentence examples within problematic internet use



The link between problematic internet use, problematic gaming, and psychological distress: does sleep quality matter?



Relación entre uso problemático de internet y calidad de sueño durante la pandemia de COVID-19


Problematic Gaming sentence examples within social media use



Internet-Related Behaviors and Psychological Distress Among Schoolchildren During the COVID-19 School Hiatus



Psychological distress and internet-related behaviors between schoolchildren with and without overweight during the COVID-19 outbreak


Problematic Gaming sentence examples within problematic gaming behavior



Gaming in the Military: A Longitudinal Study of Changes in Gaming Behavior Among Conscripts During Military Service and Associated Risk Factors



Gaming Behaviors among Polish Students with Visual Impairment



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Unplanned in-game purchases and loot boxes associated with online gaming problems and mental health among adolescents



Expert appraisal of criteria for assessing gaming disorder: an international Delphi study


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10.3389/fpsyt.2021.659508

Gaming Disorder and Well-Being Among Emirati College Women


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10.1007/s11469-021-00633-9

Evaluation of the Substance Use Risk Profile Scale (SURPS) in a Recreational Video Game Playing Population


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10.1080/15252019.2021.1875941

“Role” of the Dice: An Exploratory Analysis of Gamer Perceptions and Interpretations of Loot Box Advertising



Neural correlates of problematic gaming in adolescents: A systematic review of structural and functional magnetic resonance imaging studies.


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10.36131/CNFIORITIEDITORE20210106

Online gaming and prolonged self-isolation: Evidence from Italian gamers during the COVID-19 outbreak



Player-avatar interactions in habitual and problematic gaming: A qualitative investigation.


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10.3389/fpsyt.2021.675237

Problematic Gaming and Sleep: A Systematic Review and Meta-Analysis


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10.1007/s10899-021-10042-1

Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample


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10.4103/jmhhb.jmhhb_116_20

Gaming pattern, prevalence of problematic gaming, and perceived stress level among the Indian medical graduate


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10.1007/s11469-021-00642-8

Research Directions in the Study of Gaming-Related Escapism: a Commentary to Melodia, Canale, and Griffiths (2020)


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10.3389/fpsyt.2021.714301

Latent Profile of Internet and Internet Game Usage Among South Korean Adolescents During the COVID-19 Pandemic



Loot boxes: A scoping review on primary studies of prevalence and association with problematic gaming and gambling


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10.1016/j.addbeh.2021.107043

Beyond internalizing and externalizing symptoms: The association between body disconnection and the symptoms of Internet gaming disorder.


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10.1371/journal.pone.0248406

Hooked on virtual social life. Problematic social media use and associations with mental distress and addictive disorders


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10.1024/1422-4917/a000810

Problematic Gaming in Youth and Its Association with Different Dimensions of Quality of Life.



Validity and Psychometric Properties of the Internet Gaming Disorder Scale in Three Large Independent Samples of Children and Adolescents



Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study



Harmonious and obsessive involvement, self-esteem, and well-being. A longitudinal study on MMORPG players


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10.1007/s10935-021-00629-0

Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers


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10.5152/ADDICTA.2021.21019

Re-evaluating the Digital Gaming Profiles of Children and Adolescents during the COVID-19 Pandemic: A Comparative Analysis Comprising 2 Years of Pre-Pandemic Data


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