## What is/are Cs Learning?

Cs Learning - To address these issues, we propose a temporal dynamics learning (TDL) method for network-based brain disease identification using rs-fMRI time-series data, through which network feature extraction and classifier training are integrated into the unified framework.^{[1]}One of the solutions to improve studentâ€™s creative thinking skill in physics learning is to use â€“electronic mod- ule (e-module).

^{[2]}This study uses qualitative research methods through descriptive explanations to find out an overview of the use of online learning media in online mathematics learning.

^{[3]}The research showed that the developed teaching materials were valid, practical, and effectiv e in Social Arithmetics learning.

^{[4]}Textbooks used in schools affect the quality of mathematics learning in the country.

^{[5]}The main objective of this conference is to provide a platform for academics, researchers, professionals practitioners, observers, teachers and students to present their current research in physics and physics learning.

^{[6]}Unfortunately, there is no uniform description model for the classification of the growing robotics learning content available, making it impossible to compare existing contents and combine them for a suitable curriculum adapted to individual needs.

^{[7]}This research was carried out with the aim of improving the mathematics learning outcomes of third grade students at SDN Pende 03 by using analog clock teaching aids on time unit measurement material.

^{[8]}The conclusion of this activity is known that community service partners have increased their knowledge of problem solving methods using a computational thinking approach and can apply them in mathematics learning.

^{[9]}Mathematics learning in the 2013 curriculum emphasizes the pedagogic dimension which aims to create active students so that they are able to develop their mindset and accustom them to finding solutions to their own problems.

^{[10]}Besides, it is important to maximally integrate character education into mathematics learning.

^{[11]}Based on the preliminary analysis conducted, the first it was found that Value Of Physics Learning is for the preliminary and closing components is 78 for preliminary activities and 78 for closing activities.

^{[12]}As commercial Escape Rooms are enjoying great popularity, their benefits can also be exploited for educational purposes, for example enhancing the appeal of CS learning topics for students.

^{[13]}So that mathematics learning has not achieved the expected results.

^{[14]}Physics learning through the Culturally Responsive Teaching approach integrated with ethnophysics can increase KGS and student collaboration including; direct observation, the law of cause and effect, logical inference, ability to participate, sharing ability and communication skills.

^{[15]}This study aims to develop mathematics learning media with a STEM approach to linear program material that is valid, practical, and has a potential effect on student responses.

^{[16]}The meta-analysis, which was conducted by summarizing several research articles on the effect of problem based learning on physics learning, was also carried out on students' understanding of concepts in physics learning obtained from articles published between 2015 and 2020.

^{[17]}In physics learning, some concepts cannot be explored through experimentation and direct observation, especially abstract concepts.

^{[18]}This study aims to determine the effect of STAD learning strategies assisted by teaching aids and multimedia assisted PowerPoint with auditory and kinesthetic learning styles on mathematics learning outcomes.

^{[19]}While the completeness of students' mathematics learning outcomes was obtained from the postest results.

^{[20]}The purpose of this study is to explain the empowerment of students’ science generic skill using the SSCS learning model.

^{[21]}Mathematical literacy is a very hot issue in the development of mathematics learning, apart from mathematical literacy, another interesting thing is the entrepreneurial spirit that must be given from an early age, especially for vocational students.

^{[22]}Problem-solving in physics learning began to be researched in 2001.

^{[23]}This study aims to describe the improvement of Civics learning outcomes by using the active learning model with the role reversal question type for fifth-grade students of SD Negeri Tangkil 03 Wlingi.

^{[24]}Mathematics learning in Ammatoa indigenous people needs to consider aspects of culture that involve collaborative involvement.

^{[25]}Physics Visual Novel which will be known as SI VINO is a physics learning media designed with an interactive visual novel approach, has an interesting storyline, and is in digital form.

^{[26]}Specifically, in the offline learning mode, a deterministic learning (DL) based adaptive dynamics learning approach is first proposed to achieve locally-accurate identification of associated nonlinear uncertain system dynamics under each anticipated individual environment, and the learned knowledge is obtained and stored in a set of constant radial basis function neural network models.

^{[27]}This study aims to determine the effect of teacher motivation on mathematics learning outcomes in fractional material in class IV SD Inpres 109 Perumnas Sorong City.

^{[28]}We introduce a VR-photovoltaics learning application.

^{[29]}The purpose of this research is to realize the use of google classroom as a virtual classroom in physics learning with a virtual learning environment learning strategy, and it is hoped that the use of learning management system-based learning media can provide convenience, information, and understanding of technology to students.

^{[30]}The Research Development used in this research was Thiagarajan, Semmel and Semmel model consisting of defining, designing, developing, and disseminating in developing qualified mathematics learning test instrument.

^{[31]}This research aimed to determine the enhancement of communication skills on lightwave material physics learning with Science, Technology, Engineering, and Mathematics (STEM) approach.

^{[32]}The result of this study revealed student’s preference and attitudes toward phonetics learning.

^{[33]}The percentage of cognitIIe domain CIIics learning outcomes (products) after the first cycle of action was shown to be 75.

^{[34]}The objectives of this community service are: Increase teachers' understanding of the role of mathematics learning media, and Improve teacher skills in using geogebra applications to create mathematics learning media.

^{[35]}Based on the achievement category limit, 100% of students are classified as having middle online mathematics learning motivation.

^{[36]}The game method "Bingo Math" is a method designed to motivate and is an effective medium for reviewing and improving terms used in mathematics learning.

^{[37]}The results showed that the implementation of character education in mathematics learning at SMP Muhammadiyah 3 Tegal was included in the sufficient category with the acquisition of an average score of 62 out of a maximum score of 100.

^{[38]}The method used is quantitative with descriptive statistics, free sample t-test, and multiple regression to identify how much gender and major background in high school affect student anxiety about mathematics learning.

^{[39]}VMS has a positive impact on students in the physics learning, especially about microscopic materials.

^{[40]}These mathematical ideas can be used as context in school mathematics learning.

^{[41]}This article is a qualitative synthesis of quantitative and qualitative research that investigates the design of learning with augmented reality which is applied in physics learning and its impact on learning.

^{[42]}The objective of this study is to find out the results of the analysis of student responses to mathematics learning through online media.

^{[43]}This study aims to develop physics learning media in the form a static fluid and dynamic fluids e-book based on website with Problem Based Learning for students learning.

^{[44]}Based on research data, it can be concluded that pop music has a positive effect on student mathematics learning outcomes so it can be used as an alternative learning strategy.

^{[45]}Practicum is one of the essential learning aspects of physics learning that is required in the 2013 curriculum.

^{[46]}The ethnomatematics of Menara Kudus can be applied in mathematics learning, namely by using the field trip method where students are invited directly to the Kudus Tower.

^{[47]}This study’s design is by providing modelling the way learning model for students who take elementary mathematics learning courses.

^{[48]}The problem in this research is how the Effectiveness of Peer Tutor Learning Model on Mathematics Learning Outcomes in the Social Arithmetic Material of Class VII Students of SMP Negeri 40 Buru ".

^{[49]}The purpose of this research is to improve the student mathematics learning outcomes through Kahoot learning games application at elementary school.

^{[50]}

## covid 19 pandemic

The purpose of this study was to determine the differences in mathematics learning outcomes between students usingmedia Kahoot and classes that did not usemedia Kahoot for class X MIPA at SMA Negeri 1 Petanahan in the 2020/2021 academic year during the Covid-19 pandemic.^{[1]}The process of making handicrafts and briquettes from Eichornia crassipes can be used as a source of contextual physics learning during the covid-19 pandemic.

^{[2]}This qualitative research aimed to describe the efforts and obstacles of teachers in carrying out mathematics learning assessments during the COVID-19 pandemic.

^{[3]}The existence of the COVID-19 pandemic worldwide has resulted in the implementation of learning changing from offline to online learning Likewise, the performance of learning at SMA Lab UM is carried out online Mathematics learning, which has been difficult for the average high school student, is also conducted online Take online exams for all subjects at Lab High School using the application ThatQuiz The validity and reliability of the mathematics subject test instrument applied to ThatQuiz need to be known It is beneficial for the preparation of a better test instrument In this article, measuring the mathematical test instrument's validity and reliability used Rasch modeling with Winteps software Respondents were 67 students of grade 11 for mathematics as many as 25 questions with a choice of answers This software's output statistical summary produces person reliability=0 55, Cronbach Alpha 0 63, and reliability items of 0 91 Of these three things, the consistency of student answers is weak, the interaction between students and the overall question items is sufficient, and the quality of the items is good The construct validity was analyzed based on the correlation of person measure and outfit and MNSQ infit It was obtained that the MNSQ infit value was between 0 83 and 1 29 At the same time, the MNSQ outfit values range between 0 80 and 3 35 Knowledge of measuring the validity and reliability of a test instrument is needed by the teacher to improve students' quality of the test instrument © 2021 Author(s).

^{[4]}Exploring the students’ adversity quotient in online mathematics learning during the Covid-19 pandemic.

^{[5]}This study investigated how teachers in China perceived the effects of online instruction on mathematics learning and examined the challenges they encountered when the country shifted to online instruction during the COVID-19 pandemic.

^{[6]}In this context the research aims to find out mathematics learning through e-learning during the covid-19 pandemic, starting from the preparation of teachers and students, implementation, and evaluation.

^{[7]}The study aims to explore the relationship between mathematics and the Jami Mosque Jingah River culture in mathematics learning and provides ethnomathematics options as a learning resource for students during the COVID 19 pandemic.

^{[8]}During the Covid-19 pandemic, it is necessary to develop an effective physics learning media used in a short learning time.

^{[9]}This research is qualitative research aims to describe the implementation of online mathematics learning that oriented to Higher Order Thing Skills (HOTS) during covid-19 pandemic.

^{[10]}In the end, this web-based application is expected to be used and support teachers as a complement to online mathematics learning, especially during difficult times such as during the COVID-19 pandemic.

^{[11]}Jenis penelitian ini adalah penelitian dan pengembangan (RD 2) media pembelajaran yang digunakan dalam proses pembelajaran meliputi:LMS google classroom dan PDF; 3) Software e-learning perlu dikembangkan dalam pembelajaran fisika khususnya pada materi hukum Newton untuk membantu dalam memahami materi; dan 4) Sebanyak 63,8% siswa yang menggunakan media e-learning menjadikan pembelajaran lebih menyenangkan dan 80,9% siswa menyatakan e-learning berbasis Telegram membantu memahami materi fisik This study aims to 1) find out the obstacles experienced by students in understanding physics material during the Covid-19 pandemic; 2) identifying the learning media used by the teacher in the learning process in the classroom; 3) analyzing the learning media that need to be developed in the physics learning process; 4) describe the analysis of the needs for the development of media e-learning based on telegrams, Newton's law material in junior high school.

^{[12]}It can be concluded that online-based physics learning during the Covid-19 pandemic at SMA Negeri 2 Ponorogo on adequate energy and business materials was carried out as a substitute for face-to-face learning.

^{[13]}This study aims to determine the effectiveness of the assessment of mathematics learning during the COVID-19 pandemic at SDK Ndona 2, Ndona District, Ende Regency.

^{[14]}It’s executed as an effort to answer the challenges of PISA 2018 and present a contextual mathematics learning resource in corresponding with the Indonesian government policy on learning during the Covid-19 pandemic.

^{[15]}This study aims to analyze students' online learning readiness in the Covid-19 pandemic era regarding statistics learning outcomes.

^{[16]}Distance learning during the COVID-19 pandemic has changed the landscape of mathematics learning as a whole.

^{[17]}This study aims to determine the mathematical critical thinking disposition of vocational school students in mathematics learning during the COVID-19 pandemic in terms of six indicators, i.

^{[18]}Thus, this study aims to analyze the influence of students' ability to use information technology variables on the difficulties experienced by students during online learning with E-learning media assistance in terms of applications used and in terms of learning methods or processes online during mathematics learning in the Covid-19 pandemic outbreak.

^{[19]}The purpose of this study is to reveal how much the correlation between mathematics learning outcomes and students self-regulated learning in elementary schools when online-based learning systems were applied during the COVID-19 pandemic.

^{[20]}This study aims to analyze the science academic emotions of undergraduate students on physics learning especially e-learning during the COVID-19 pandemic.

^{[21]}This paper aims to explain how mathematics learning takes place during the Covid-19 pandemic based on the teacher’s perspective.

^{[22]}The purpose of this study was to determine the effectiveness of the implementation of the mathematics learning process from home during the Covid-19 pandemic in class V at SDN 7 Bengkulu Tengah.

^{[23]}The purpose of this study was to see the mathematics learning outcomes of students at Alabidin Bilingual Boarding School (ABBS) Surakarta in online learning during the Covid-19 pandemic.

^{[24]}This study aims to determine student perceptions of the ideal mathematics learning during the covid-19 pandemic.

^{[25]}The purpose of this study was to determine the implementation of mathematics learning in elementary school students by using zoom cloud meetings during the Covid-19 pandemic.

^{[26]}To improve the quality of online mathematics learning during the Covid-19 pandemic, educators must fulfill the suggestions of respondents, namely: (1) learning is carried out via video calls; (2) providing brief learning materials; (3) minimize sending material in the form of heavy videos to save quota; (4) the selection of material in the video must be based on language criteria that are easy to understand; (5) continue to provide material prior to the assignment; (6) giving varied and different questions for each student; (7) assignment must include the way it works; (8) assign assignments according to the lesson schedule; (9) remind students if there is a task given; and (10) reducing tasks.

^{[27]}This study aimed to describe the problem solving of mathematics learning oriented to the Cambridge curriculum in the Covid 19 pandemic era.

^{[28]}The current study aimed to reveal the changes to the identities of two tenth graders in mathematics learning at a Japanese high school during the COVID-19 pandemic from the perspective of learning from home versus learning in the classroom.

^{[29]}This study aims to uncover some key elements of successful home-learning of mathematics, based on students’ perceptions, during the COVID-19 pandemic and offer recommendations for mathematics learning beyond the crisis Throughout our work, we aimed to examine students’ reflections on mathematics learning and learning environments that assisted their ease of transition from in-school face-to-face learning to home-schooling during the COVID-19 isolation In this paper, we will present how mathematics learning has changed for upper secondary school students in Austria and outline students’ perspectives in relation to their new learning experiences during the period of school closures Through the use of case study principles enhanced by some design-based research approaches, we were able to illustrate that (a) familiarity with the context, (b) problems or tasks as learning triggers, (c) mathematics learning as a social as well as individual process, and (d) perceived positive cost-benefit analysis of learning mathematics are key to students’ learning success Although these categories were key for the students when learning mathematics in home-schooling during the current crisis, these categories could be equally considered when education moves back to school or in mixed learning environments post COVID-19 [ABSTRACT FROM AUTHOR] Copyright of International Journal of Mathematical Education in Science & Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission However, users may print, download, or email articles for individual use This abstract may be abridged No warranty is given about the accuracy of the copy Users should refer to the original published version of the material for the full abstract (Copyright applies to all s ).

^{[30]}The purpose of this study was to determine the influence of Mobile Instant Messaging with the scientific approach on critical-thinking skills on physics learning during the Covid-19 pandemic.

^{[31]}

## junior high school

Based on the results of the calculation of normalized gain score known that the percentage increase in mathematics learning achievement class VIII Junior High School Christian 1 Soe after taught with the source of learning based on ethnomatematics with PjBL model is 60% are in the category of being.^{[1]}The purpose of this research is to review the effect of corrective feedback on formative evaluation and mathematics self-esteem on student’s mathematics learning outcome on junior high school by controlling the prior mathematics knowledge of students.

^{[2]}The results of this research is a special design of student-worksheets for physics learning with a causalitic-model for the material of heat and temperature for the student of junior high schools.

^{[3]}Based on these problems, the main objective of this research is to produce a practical mathematics learning devices in the form of RPP and LKPD for junior high school students based on problem based learning (PBL) and geogbra-assisted.

^{[4]}This study is done in Mathematics Learning in Junior High School.

^{[5]}The background of this study is mathematics learning outcomes of junior high school students in agricultural areas are still low because they are less motivated to learn mathematics, so that is has an impact on their low learning outcomes.

^{[6]}This study aims to improve students' mathematics learning achievement on the Pythagorean theorem material through the Think Talk Write (TTW) model at one of the Junior High Schools in Kudus.

^{[7]}Guru matematika memberi scor rata rata 3,84 dan angket respon siswa (Uji kelompok kecil) mendapat scor 4,5 berdasarkan data dan analisis yang dilakukan menyatakan produk bahan ajar ini sangat layak digunakan sebagai buku pendamping pembelajaran Matematika berbasis HOTS : Development of Mathematics Teaching Materials for Numbers Based on High Order Thingking Skills (HOTS) for junior high school students is intended to provide one answer to the lack of a companion Mathematics learning companion number material that implements the 2013 curriculum and the limitations of teachers in developing HOTS-oriented learning strategies and the existence of demands for students who always accustom themselves to think critically, analytically, solve problems and increase creativity.

^{[8]}Thus, the use of " the isomorphic physics" comic series Vibration and Waves in physics learning at the junior high school level can increase students' interest in learning.

^{[9]}This study aims to determine the effect of peer tutor learning methods on mathematics learning achievement of seventh grades students of Al-Chasanah Islamic Junior High School, Jakarta.

^{[10]}Based on this, follow-up is needed in the form of R & D to develop mathematics learning devices based on problem-based learning for junior high school students.

^{[11]}This research aims to develop a mathematics learning media based on Yogyakarta culture using Adobe Flash CS 6 for seventh-grade Junior High School (JHS) students using Analysis, Design, Development, Implementation, and Evaluation (ADDIE) procedure.

^{[12]}This study aims to determine: 1) whether there is an effect of teacher pedagogical competence on mathematics learning motivation of Mataram City Junior High School students, 2) whether there is an effect of teacher pedagogic competence on mathematics learning achievement of Mataram City Junior High School students, and 3) whether there is a relationship between motivation and mathematics learning achievement of Mataram City Junior High School students.

^{[13]}Based on these data, ICT learning based on interactive mathematical games developed is declared suitable for use in mathematics learning in junior high schools.

^{[14]}This study aims to develop a valid, practical, and effective ethnomathematics-based student worksheet using a contextual approach to improve the mathematics learning outcomes of junior high school students.

^{[15]}Relationship between Adversity Quotient and Students' Mathematics Learning Outcomes for Distance Learning in Junior High Schools This pandemic period greatly affects the development of students in carrying out learning activities so they have to do distance learning.

^{[16]}This study aimed to determine the impact of discovery learning with a scientific approach in mathematics learning on junior high school students in Makassar city.

^{[17]}Kata kunci: Android, Media Pembelajaran Matematika, segi empat, segitiga, Pengembangan ABSTRACT This research aims to 1) know the process of developing Android-based mathematical learning media in the square and triangle materials of grade 7, 2) knowing the validity and practicality of Android-based mathematics learning media in the rectangular and triangular materials of grade 7 state junior high school 2 Labuhan Maringgai.

^{[18]}This study aims to produce constructivism-based interactive mathematics learning media that is valid and practical on flat-sided building materials for class VIII junior high school students.

^{[19]}It could be concluded that the PBL-based LKPD for seventh-grade junior high school students on the topic of angles was feasible for use in the implementation of mathematics learning.

^{[20]}The results showed that: Of the eight studies that met the criteria for a meta-analysis of different mathematics learning models in improving junior high school students' mathematical critical thinking abilities, the highest effect size with a value of 0,8247 was a problem-based learning model.

^{[21]}This study aims to produce 3D physics learning media in Indonesian first-year Junior High Schools (SMP/MTs) using Augmented Reality (AR).

^{[22]}

## cooperative learning model

This study aims to prove the effect of the PAIKEM GEMBROT model on mathematics learning outcomes in fractions material, between students who are given learning with the PAIKEM GEMBROT model compared to students taught with the Jigsaw cooperative learning model.^{[1]}The aim of this study is to determine whether the application of the TGT (Team Game Tournament) cooperative learning model can increase the activeness and mathematics learning outcomes of class XI TKJ A students of SMKN 1 Pleret.

^{[2]}The objectives of this study were 1) to determine the effect of the STAD cooperative learning model on students' mathematics learning activities in learning straight line equations in class VIII SMP N 2 Sumberjo.

^{[3]}This study aimed to describe the implementation of the cooperative learning model of Numbered Heads Together (NHT) to improve mathematics learning outcomes.

^{[4]}This study aims to analyze the comparative difference between the effectiveness of the Jigsaw and Two Stay Two Stray (TSTS) cooperative learning models on critical thinking skills in mathematics learning.

^{[5]}This research is an experimental study that aims to compare the effectiveness of the Two Stay-Two Stray and Pair Checks cooperative learning models on Mathematics learning outcomes.

^{[6]}This study aims to determine the optimization of the cooperative learning model with LKS-based Teams Games Tournaments to increase learning activities and mathematics learning outcomes of class X BBU 1 students of SMA Surya Wisata Kediri.

^{[7]}The research aimed to increase students' cooperation skills and to describe mathematics learning quality through cooperative learning models, types Students Team Achievement Division (STAD).

^{[8]}The purpose of this study was to improve the mathematics learning outcomes of class VII A students with the Numbered Heads Together (NHT) cooperative learning model on the triangle material at SMP Taman Dewasa Ibu Pawiyatan Yogyakarta.

^{[9]}This study aims to improve motivation and mathematics learning outcomes through the application of the jigsaw cooperative learning model for class X-4 students at SMA Negeri 1 Gerung.

^{[10]}And the object of research is Through cooperative learning model type numbered heads together (NHT) in improving the Mathematics Learning Outcomes of Students of MTs N 2 Rantauprapat.

^{[11]}This research aims to (1) know the results of learning mathematics students who use the Jigsaw cooperative learning model (2) know the results of learning mathematics students who use a cooperative learning model NHT type (Numbered Head Together) (3) find out whether there are differences in students' mathematics learning outcomes using the Jigsaw type cooperative learning model, with the type of NHT on the straight-line equation material.

^{[12]}1) The application of the Think Talk Write (TTW) cooperative learning model in mathematics learning can improve the learning activities of fifth grade students at SD Negeri 4 Seraya Barat in the odd semester of the 2019/2020 school year.

^{[13]}This research aims to find out the influence of the cooperative learning model of STAD type toward mathematics learning achievement of 8th grade student in SMPN 7 Mataram first semester academic year 2019/2020 on the subject matter of relations and functions.

^{[14]}This study aimed to determine the effectiveness of snake ladders learning media that was developed using the Student Teams Achievement Divisions (STAD) cooperative learning model in Physics learning with Sound material in class VIII MTs.

^{[15]}The novelty of this study is to describe student learning outcomes with the physics learning process and student responses when using the jigsaw cooperative learning model and the role-playing model in physics to make it easier for students to learn and understand concepts and formulas in physics learning.

^{[16]}This research aims to describe: 1) the use of Teams Games Tournament (TGT) cooperative learning model with the help of board-based gaming media, namely monopoly on physics learning; 2) the advantages and disadvantages of using TGT-type cooperative learning models assisted by monopoly media.

^{[17]}While the objectives of this study are: (a) Increase the motivation to learn Mathematics of SMA Negeri 1 Selong students through the Teams Games Tournament (TGT) type of cooperative learning model (b) Improve the mathematics learning achievement of SMA Negeri 1 Selong students through the Teams Games type cooperative learning model Tournament (TGT) (c) Describe students' responses to the implementation of the cooperative learning model with the Teams Games Tournament (TGT) type.

^{[18]}This research aims to find out the increased motivation and improvement of mathematics learning results using a cooperative learning model of Student Facilitator and Explaining type in students in Junior High School PGRI 1 Batanghari.

^{[19]}

## senior high school

The purpose of this research is to map the hidden environmental curriculum in the physics learning materials of senior high school grade X semester 2.^{[1]}The results suggest that Ghanaian senior high school students found connections, understanding, fluency, learning technologies, feedback, instructional materials, open-endedness and problem-solving important in their mathematics learning.

^{[2]}This research study is proposed to develop a model of Problem-Based Learning to stimulate the improvement of the skill of problem solving in physics learning for students of Senior High School.

^{[3]}This research had the main objective to provide information about the field trial results towards the platform usage of Kelase which was integrated with Tri Kaya Parisudha concept in order to realize blended learning which patterned of Hybrid-Superitem to support the mathematics learning effectiveness at the level of senior high schools/vocational schools in Bali.

^{[4]}Web-based interactive multimedia is suitable for senior high school physics learning.

^{[5]}The practicum guide is validated by material and media experts and produces excellent assessment results so that it is suitable for use in the physics learning